Greg Bilsland's Fun List

Ways to Get Fun Points:

Unique

  • Write up a character background. – 10 points
  • Make a list of three things you want out of the campaign.– 3 points
  • Get your own character miniature – 3 points

Repeatable

  • Arrive on time to a D&D session and come prepared with character sheet, pencils, paper, books dice, power cards, etc. – 1 point
  • Note-taking (anyone who takes thorough notes) – 2 points
  • Typing notes up on the Wiki – 2 points
  • Spend £3 on RPG-related products (DDI/Character Builder, books, dice, costumes or props, power cards, etc.) – 1 point per £3
  • Bring Food – 1-3 points
  • Bring Drinks – 1-3 points

Each players can also give out up to 2 points per session. These can be given out for good role-playing, problem solving, tactics, creativity, and for humour and fun.

Fun List

1

Secret Stash

Scroll: You just happen to have the ritual scroll you need! (Your level or lower)

2

Secret Stash

Potion: You just happen to have the potion you need! (Your level or lower)

3

Secret Stash

Adventuring Gear: You just happen to have the piece of gear you need! (Any piece from table on 222)

4

Secret Stash

Alchemy: You just happen to have the alchemical item you need! (Your level or lower)

5

Secret Stash

Weapon: You just happen to have the weapon you need! (Any piece from pages 218-219)

6

Lucky Find

Ritual: Lucky you! You find a ritual book of your level or lower.

7

Lucky Find

Magic Weapon: Lucky you! You find a magic weapon of your level + 1d4 (or lower).

8

Lucky Find

Magic Armor: Lucky you, you find a magic armor of your level + 1d4 (or lower).

9

Lucky Find

Magic Implement: Lucky you! You find a magic implement of your level + 1d4 (or lower).

10

Lucky Find

Magic Arm Item: Lucky you! You find a magic item for arm slot of your level + 1d4 (or lower).

11

Lucky Find

Magic Feet Item: Lucky you! You find a magic item for feet slot of your level + 1d4 (or lower).

12

Lucky Find

Magic Hand Item: Lucky you! You find a magic item for hand slot of your level + 1d4 (or lower).

13

Lucky Find

Magic Head Item: Lucky you! You find a magic item for head slot of your level + 1d4 (or lower).

14

Lucky Find

Magic Neck Item: Lucky you! You find a magic item for neck slot of your level + 1d4 (or lower).

15

Lucky Find

Magic Ring Item: Lucky you! You find a magic item for ring slot of your level + 1d4 (or lower). 

Must be level 10 to use.

16

Lucky Find

Magic Waist Item: Lucky you! You find a magic item for waist slot of your level + 1d4 (or lower).

17

Lucky Find

Treasure: Double the amount of non-magic treasure you just found.

18

Lucky Find

Upgrade a magic item you just received to 1 level higher. Pick a new item.

19

A Smattering of Words

You can speak and read one language for the next day.

20

Like the Monkey

Add +10 to an Acrobatics roll you just made.

21

Amateur Arcanist

Add +10 to an Arcana roll you just made.

22

What Can You Bench?

Add +10 to an Athletics roll you just made.

23

Me? Lie?

Add +10 to an Bluff roll you just made.

24

Half-Elf’s Tongue

Add +10 to an Diplomacy roll you just made.

25

I Once Went to the Underdark

Add +10 to an Dungeoneering roll you just made.

26

I Can Do This All Day

Add +10 to an Endurance roll you just made.

27

Have You Heard of the Athalas Plant?

Add +10 to an Heal roll you just made.

28

Once Upon a Time…

Add +10 to an History roll you just made.

29

Human Lie Detector

Add +10 to an Insight roll you just made.

30

You Lookin’ At Me?

Add +10 to an Intimidate roll you just made.

31

Tree Hugger

Add +10 to an Nature roll you just made.

32

How Did You Even See That?

Add +10 to an Perception roll you just made.

33

You Haven’t Heard of that God?

Add +10 to an Religion roll you just made.

34

Shhhhh….

Add +10 to an Stealth roll you just made.

35

I Know a Shortcut

Add +10 to an Steetwise roll you just made.

36

Oh, Was That Locked for a Reason?

Add +10 to an Thievery roll you just made.

37

Fortuitous Failure

Suppress a zone or conjuration for 1d6 + 1 rounds.

38

Wise Beyond Your Years

Acquire one feat for 1 day, regardless of level or pre-reqs (DM’s discretion).

39

I Remember How to Do That

Add +5 to one skill check you just made.

40

Extra Batteries

Recharge a power in a magic item.

41

Bull’s Eye

Ignore penalties to attack until the end of the encounter.

42

Third Wind

Spend a healing surge as a free action.

43

Second Line of Defenses

Ignore penalties to defenses until the end of the encounter.

44

I Wear Two Suits of Armor

Gain a +2 bonus to AC until the end of the encounter.

45

I’m Glad I Took My Vitamins

Gain a +2 bonus to Fortitude until the end of the encounter.

46

I’m Smarter Than I Look

Gain a +2 bonus to Will until the end of the encounter.

47

I Totally Dodged That Lightning Bolt

Gain a +2 bonus to Reflex until the end of the encounter.

48

I Sharpened My Weapon This Morning

Gain a +2 bonus to attack and damage until the end of the encounter.

49

Monster Repellant

Gain resistance to one damage type until the end of the encounter.

50

Can’t Keep a Brotha Down

Gain a +2 bonus to saving throws until the end of the encounter.

51

These Aren’t the Droids You’re Looking For

Target creature is dominated by you until the end of its next turn.

52

Way of the Ninja

Teleport 5 squares.

53

Way of the Blender

Keep using at-will attack powers until you miss.

54

Use the Force

Reroll an attack roll.

55

Energy Strike

Deal 1d6 extra damage of an energy type of your choice.

56

Fortunate Turn of Events

Gain +2 to a roll you just made.

57

Let Me Try That Again

Reroll any number of damage dice you just rolled.

58

Quicker Than You!

Initiative: Move to the beginning of the initiative list.

59

Dilettante

Skills: +1 to all skills for 1 day.

60

Good Thing I Wore My Displacement Cloak

Make an enemy reroll an attack.

61

Longer Legs

Gain a +1 bonus to speed until the end of the encounter.

62

I Like the Look of You

One non-hostile NPC becomes a trusted friend and ally.

63

You Lucky Devil

Lucky: Reroll one die.

64

My Arms Are Longer Than They Look

You have reach 2 and threatening reach until the end of the encounter.

65

Tis a Flesh Wound

Take half damage from weapon attacks until the end of the encounter.

66

Limbo Expert

You do not elicit opportunity attacks until the end of the encounter.

67

Big Feet, Big Hands

You gain a +5 bonus to bull rush and grab attacks until the end of the encounter.

68

Oh, I Totally Saw That Coming

Your group is not surprised when it normally would be.

69

Prophetic Insight

You know the answer to one question that can be answered with yes or no (DM’s discretion)

70

Word on the Street

Find out where something or someone is. (DM’s discretion)

71

I’m Tougher Than I Look

Gain 2 healing surges.

72

Damn Elves

You ignore difficult terrain until the end of the encounter.

73

Finding Nemo

You do not have to make swim checks for 1 day.

74

Drow Eyes

You gain darkvision for 1 day.

75

Its All in the Wrist

You gain +2 to your critical range.

76

My Name is Enigo Montoya

You can keep fighting even while at negative hit points. You still make death saving throws.

77

I Spent Years Building Up a Resistance to Iocain

You are immune to poison effects until the end of the encounter.

78

Dread Pirate Roberts

Push any enemy adjacent to you 1 square at the start of your turn.

79

Only Slightly Less Known…

Know all facts about enemy.

80

I Am Not Left Handed Either

You can make one basic melee attack as a minor action each round until the end of the encounter.

81

Copy Cat

Select and copy fun card from other PCs.

82

Double the Fun

Roll twice on the Fun List

83

Immunization Shots

You are immune to disease until the end of the encounter.

84

Keep a Clear Head

You are immune to daze until the end of the encounter.

85

Third Eye

You are immune to blind until the end of the encounter.

86

Eyes in the Back of Your Head

You cannot be flanked until the end of the encounter.

87

I Am Wolverine!

You have regeneration 5 until the end of the encounter. (10 at paragon, 15 at epic)

88

Just Try Stopping Me

You are immune to immobilize until the end of the encounter.

89

I Get Knocked Down, But I Get Up Again

Stand up from prone as a free action until the end of the encounter.

90

I Shall Not Suffer Frailty

You are immune to weaken until the end of the encounter.

91

I’m Too Fast For You

You are immune to slow until the end of the encounter.

92

Focus, Just Focus

You are immune to stun until the end of the encounter.

93

Hulk Out

You are immune to restrain until the end of the encounter.

94

Your Cheap Tricks Won’t Work on Me

You are immune to dominate until the end of the encounter.

95

I’m Not Done Yet

Recharge an encounter attack power.

96

Take That…Again!

Recharge a daily attack power.

97

I’m Full of Useful Tricks

Recharge a utility power.

98

Look What a Good Night’s Rest Can Do

Gain extra hit points for the day equal to your healing surge value.

99

Undaunted

You ignore fear effects until the end of the encounter.

100

You Win D&D

Succeed at anything (DM’s discretion)

Greg Bilsland's Fun List

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